![]() ![]() Thus, Cheshire behaves independently, swiping his large paws and going ballistic on whatever threat lies in front of him. Viola’s rookie status means she’s less capable at using magic she can conjure demons but can’t control them. The trade-off is that she has to disarm herself, something director Yusuke Miyata says requires a great degree of courage since she relies on her sword so heavily. She accomplishes this by using the doll attached to her sword as the conduit for the summoning instead of her hair. Like Bayonetta, Viola can beckon Cheshire to fight alongside her. Naturally, you can’t fire these off as quickly as bullets, so you have to be more tactical about when to toss them. Instead, she uses an unlimited supply of throwing darts to keep distant foes at bay. Viola lacks her own set of guns – those are reserved for true Umbra Witches. Case in point: Holding the attack buttons charges her swings, engulfing her in a fiery aura that unleashes an explosive assault on the unlucky target. This approach tells me that Viola may not have the experience to hang in a drawn-out battle, so she focuses on hitting haymakers to end encounters quickly. She’s still quick, but her sword attacks feel more measured and, most of all, impactful. Playing as Viola, her style feels noticeably more deliberate. What she lacks in finesse, though, she makes up for with raw power. She also summons her demonic companion Cheshire for backup. Instead of being adept at using a variety of weapons like Bayonetta, Viola only uses her katana and throwing darts.
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